<!DOCTYPE html>
<link rel="match" href="../expected/canvas-implict-moves-and-lines-ref.html" />
<meta name="fuzzy" content="maxDifference=0-2;totalPixels=0-106">
<canvas id="canvas" width="300" height="300"></canvas>
<style>
  #canvas {
    border: 1px solid black;
  }

  body {
    background: white;
  }
</style>
<script>
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
{
  ctx.beginPath();
  ctx.moveTo(NaN, 0);  // Do nothing.
  ctx.lineTo(25, 25);  // Equivalent to moveTo(25, 25)
  ctx.lineTo(100, 25); // Line (25, 25) -> (100, 25)
  ctx.stroke();
}
{
  let cp1 = { x: 25, y: 75 };
  let cp2 = { x: 114.6, y: 113.4 };
  let end = { x: 119.72, y: 87.8  };
  ctx.beginPath();
  ctx.bezierCurveTo(cp1.x, cp1.y, NaN, cp2.y, end.x, end.y);   // Do nothing.
  ctx.bezierCurveTo(cp1.x, cp1.y, cp2.x, cp2.y, end.x, end.y); // Curve from cp1.
  ctx.stroke();
}
{
  let cp = { x: 230, y: 230 };
  let end = { x: 50, y: 200 };
  ctx.beginPath();
  ctx.quadraticCurveTo(cp.x, cp.y, 1000, NaN);    // Do nothing.
  ctx.quadraticCurveTo(cp.x, cp.y, end.x, end.y); // Appears as line from cp to end.
  ctx.stroke();
}
{
  ctx.beginPath();
  ctx.moveTo(200, 95);
  ctx.ellipse(200, 100, 50, 75, Math.PI / 0, 0, 2 * Math.PI); // Do nothing.
  ctx.ellipse(200, 100, 50, 75, Math.PI / 4, 0, 2 * Math.PI); // Ellipse with line from centre.
  ctx.stroke();
}
</script>
